Djeco Card Games - Aquarush A Strategy Game for 7+
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Djeco Card Games - Aquarush A Strategy Game for 7+

Djeco Card Games - Aquarush A Strategy Game for 7+

Catch the wave at the right moment... but watch out, don’t get overtaken!

Djeco Card Games - Aquarush DJ05074

  • Age : 6-99 years
  • 54 cards + 1 set of game rules
  • Timing and strategy: pick up the cards at the right moment to score points.
  • Risk-taking: if players take too long another player can take their pile of cards.
  • Fast and lively rounds for competitive fun with friends or family.
  • An original theme – water sports – for a splash of adventure with every turn.
  • Made of FSC® certified paper and cardboard.
  • Pack size: Approx. 12 x 8.5 x 3cm

🎯Aim of the game:  Collect as many sport cards as possible and ride those ocean waves!

Game set-up:  Shuffle all the cards and form a draw pile in the centre of the table. The first player is chosen at random. 

▶How to play:  Each player, in turn, completes the following steps:

  • They MUST draw a card from the pile and place it, face up, in the centre of the table. If a card of the same sport has already been drawn, the new card is placed on top. 
  • Then, they MAY, if they wish, take all the cards of the same sport (the entire column) from the centre of the table. The sport chosen may be different from the
    card they have just drawn. 

Then, the player on their left will take their turn.

In the example above, the player has just drawn a paddleboarding card (red rectangle), which they place on top of the other paddleboarding card already in the centre of the table. 3 options are now available to them:
• Either they take all the paddleboarding cards,
• Or they take all the kayaking cards,
• Or they decide to take nothing and wait for their next turn, in the hope that the pile of one of the 2 sports will continue to grow, but risking the possibility that another player could take that pile of cards before they do.

When a player takes a column of cards, they gather them into a pile in front of themselves.

/!\ Each player can only collect 1 sport per round.

When a flag card is drawn, it is placed on the table, face up.

End of the Round: A round comes to an end as soon as the number of flag cards in the centre of the table matches the number of players. Each player then counts their collected cards and records their score. Then, shuffle all the cards to start a new round.

🏆End of the game: The game is played over 3 rounds. At the end of the 3 rounds, the player who has accumulated the most cards in total wins the game. In the event of a tie, a new tournament begins.

$720.00

Original: $2,400.00

-70%
Djeco Card Games - Aquarush A Strategy Game for 7+

$2,400.00

$720.00

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Djeco Card Games - Aquarush A Strategy Game for 7+

Catch the wave at the right moment... but watch out, don’t get overtaken!

Djeco Card Games - Aquarush DJ05074

  • Age : 6-99 years
  • 54 cards + 1 set of game rules
  • Timing and strategy: pick up the cards at the right moment to score points.
  • Risk-taking: if players take too long another player can take their pile of cards.
  • Fast and lively rounds for competitive fun with friends or family.
  • An original theme – water sports – for a splash of adventure with every turn.
  • Made of FSC® certified paper and cardboard.
  • Pack size: Approx. 12 x 8.5 x 3cm

🎯Aim of the game:  Collect as many sport cards as possible and ride those ocean waves!

Game set-up:  Shuffle all the cards and form a draw pile in the centre of the table. The first player is chosen at random. 

▶How to play:  Each player, in turn, completes the following steps:

  • They MUST draw a card from the pile and place it, face up, in the centre of the table. If a card of the same sport has already been drawn, the new card is placed on top. 
  • Then, they MAY, if they wish, take all the cards of the same sport (the entire column) from the centre of the table. The sport chosen may be different from the
    card they have just drawn. 

Then, the player on their left will take their turn.

In the example above, the player has just drawn a paddleboarding card (red rectangle), which they place on top of the other paddleboarding card already in the centre of the table. 3 options are now available to them:
• Either they take all the paddleboarding cards,
• Or they take all the kayaking cards,
• Or they decide to take nothing and wait for their next turn, in the hope that the pile of one of the 2 sports will continue to grow, but risking the possibility that another player could take that pile of cards before they do.

When a player takes a column of cards, they gather them into a pile in front of themselves.

/!\ Each player can only collect 1 sport per round.

When a flag card is drawn, it is placed on the table, face up.

End of the Round: A round comes to an end as soon as the number of flag cards in the centre of the table matches the number of players. Each player then counts their collected cards and records their score. Then, shuffle all the cards to start a new round.

🏆End of the game: The game is played over 3 rounds. At the end of the 3 rounds, the player who has accumulated the most cards in total wins the game. In the event of a tie, a new tournament begins.

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Description

Catch the wave at the right moment... but watch out, don’t get overtaken!

Djeco Card Games - Aquarush DJ05074

  • Age : 6-99 years
  • 54 cards + 1 set of game rules
  • Timing and strategy: pick up the cards at the right moment to score points.
  • Risk-taking: if players take too long another player can take their pile of cards.
  • Fast and lively rounds for competitive fun with friends or family.
  • An original theme – water sports – for a splash of adventure with every turn.
  • Made of FSC® certified paper and cardboard.
  • Pack size: Approx. 12 x 8.5 x 3cm

🎯Aim of the game:  Collect as many sport cards as possible and ride those ocean waves!

Game set-up:  Shuffle all the cards and form a draw pile in the centre of the table. The first player is chosen at random. 

▶How to play:  Each player, in turn, completes the following steps:

  • They MUST draw a card from the pile and place it, face up, in the centre of the table. If a card of the same sport has already been drawn, the new card is placed on top. 
  • Then, they MAY, if they wish, take all the cards of the same sport (the entire column) from the centre of the table. The sport chosen may be different from the
    card they have just drawn. 

Then, the player on their left will take their turn.

In the example above, the player has just drawn a paddleboarding card (red rectangle), which they place on top of the other paddleboarding card already in the centre of the table. 3 options are now available to them:
• Either they take all the paddleboarding cards,
• Or they take all the kayaking cards,
• Or they decide to take nothing and wait for their next turn, in the hope that the pile of one of the 2 sports will continue to grow, but risking the possibility that another player could take that pile of cards before they do.

When a player takes a column of cards, they gather them into a pile in front of themselves.

/!\ Each player can only collect 1 sport per round.

When a flag card is drawn, it is placed on the table, face up.

End of the Round: A round comes to an end as soon as the number of flag cards in the centre of the table matches the number of players. Each player then counts their collected cards and records their score. Then, shuffle all the cards to start a new round.

🏆End of the game: The game is played over 3 rounds. At the end of the 3 rounds, the player who has accumulated the most cards in total wins the game. In the event of a tie, a new tournament begins.